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・ Blazin' Squad
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Blazing Lazers
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・ Blazing star (disambiguation)
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Blazing Lazers : ウィキペディア英語版
Blazing Lazers
Virtual Console
PlayStation Network
}}
|genre=Shoot 'em up
|modes=Single player
|platforms=TurboGrafx-16, Virtual Console, PlayStation Network
}}
''Blazing Lazers'', known in Japan as , is a sci-fi shoot 'em up video game developed by Hudson Soft and Compile. It was released in Japan on for the PC Engine, and it was released in North America in November 1989 for the TurboGrafx-16. It was later released on the Wii's Virtual Console in North America on , in Europe on , in Australia on , and in Japan on . It was released for the PlayStation Network on and on the Wii U's Virtual Console on both in Japan. It is based on the Japanese film ''Gunhed'' (only referenced in the Japanese version). In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
''Blazing Lazers'' was developed by the same personnel who developed other video game series such as ''Puyo Puyo'' and ''Super Bomberman'' as well as other games such as ''Zanac'', ''The Guardian Legend'', and ''DoReMi Fantasy: Milon's DokiDoki Adventure''. It was one of the first games released for the TurboGrafx-16 and has received critical praise for its graphical capabilities, lack of slowdown, intense gameplay, and sound.
==Gameplay==
The player takes control of the Gunhed Star Fighter through nine vertically scrolling areas. The player's mission is to destroy the Dark Squadron and its eight enemy Super Weapons. Every area contains one or more bosses, all of which must be destroyed before continuing in the game.〔NEC, p. 1.〕 Players lose a life if they are hit by an enemy or projectile, with the game continuing at a previously–crossed checkpoint, unless they grab a flashing orb which destroys all on-screen enemies and allows them to continue at the point where their previous ship was destroyed (represented by the icon illustrating the remaining number of ships turning gold). The game ends when all lives have been lost, but the game awards 1-ups when the player scores a particular number of points. The game provides four continues in which players can restart the game at that level in which their previous game ended provided the system is not turned off.〔NEC, p. 2.〕
The player controls a rapid-fire main cannon, which can either be upgraded or changed to other types of weapons by collecting various numbered power-ups and purple orbs called "gel capsules."〔NEC, p. 3.〕 Players can collect optional power-ups to help fight through the game such as "multibodies" that shadow their actions, homing missiles, shields, and enhanced firing capabilities known as "full fire".〔NEC, p. 5.〕 The player carries a limited supply of "cluster bombs" that can be deployed, destroying large quantities of enemies and bosses within the player's vicinity. Players have the function of selecting the speed of their ship, which can be toggled by pressing a button on the gamepad, among five different speeds (the button cycles between them in order). The number of triangles that appear below the player's score designate the speed of the player's ship. This allows players to customize the behavior of their ship at any time, trading off freedom of movement against ease of control: a faster ship is more agile, a slower ship can be maneuvered precisely.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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